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Roleplaying goodness

2000-10-08


Today was our Aberrant game. Huzzah! For once, I was the first one to the designated house (Blake's, this time) and almost ended up being the only one. Marc arrived a few minutes later, so he, Blake, and I hung out for half an hour before it finally sunk in that Stephen and Eric weren't coming. So we got down to business.

In our current mission, it was our job to disable a drug processing/shipping plant (not pharmaceutical) with as little damage as possible. A revolution was happening and the owner of the plant was a supporter of the old leader, instead of the new. So mercenaries were called in (us) to take over the place and help with the revolutionaries. As long as we didn't blow too much stuff up, we'd get the promised $12,000,000. Each major piece of machinery we destroyed would take off 1 million. Sounds easy, no?

It would've been.

Templar and Jumping Jack made it through the jungle to the plant despite a minor mishap with some anti-aircraft artillery and some pissed off guerillas to discover the revolutionaries' army was already at the plant getting their asses kicked by the security forces. We attempted to help out, and it was definitely a blood bath. Unfortunately, due to some bad perception rolls, we decimated the wrong group. But we managed to get into the plant anyway, although seperated. Jumping Jack found himself inside of a large room with lots of pretty pipes and such and two wheel-operated valves. He thought it'd be a good idea to turn one of the valves to shut down the plant. It did shut down the plant.

I was in a seperate area, making my way up a catwalk to a control room when I heard the explosion. I got the hell out of Dodge, stumbled over JJ's mangled body and dragged it out with me before the entire place went up in flames. To cut a long story short, our next few missions will be dedicated to paying off the $23,500,000 debt that we now owe to the wannabe drug lord who hired us.

Next time, Blake's not going to be playing with any machinery.



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